Our studio is set on developing high quality titles both for hardcore gamers and casual players. We currently employ over 60 people. Now we are working on 2 new projects.
Flying Wild Hog was established in April 2009 by Tomek Baran, Michał Szustak and Klaudiusz Zych. Since then the studio has been working on our own engine RoadHog and our first title – Hard Reset – releasing the game in September 2011. In April 2012 we have released Hard Reset: Exile, a free DLC for Hard Reset. RoadHog was designed specially for the PC platform supporting both advanced physics and high fidelity graphics.
We do not believe in corporate management and corporate ways. Our studio is managed without producers and we try to employ as many anti-corporate management ideas as possible. Such a flexible structure allows us to limit all the obsolete bureaucracy and hierarchy to minimum.